/*========================================================================= Program: Medical Imaging & Interaction Toolkit Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) German Cancer Research Center, Division of Medical and Biological Informatics. All rights reserved. See MITKCopyright.txt or https://www.mitk.org/copyright.html for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notices for more information. =========================================================================*/ #include "Step6.h" #include "QmitkRenderWindow.h" #include "QmitkSliceWidget.h" #include "mitkDataNodeFactory.h" #include "mitkProperties.h" #include "mitkRenderingManager.h" #include "mitkGlobalInteraction.h" #include "mitkPointSet.h" #include "mitkPointSetInteractor.h" #include "mitkImageAccessByItk.h" #include "mitkRenderingManager.h" #include <QHBoxLayout> #include <QVBoxLayout> #include <QPushButton> #include <QLabel> #include <QLineEdit> #include <QPushButton> //##Documentation //## @brief Start region-grower at interactively added points Step6::Step6(int argc, char* argv[], QWidget *parent) : QWidget(parent) { // load data as in the previous steps; a reference to the first loaded // image is kept in the member m_FirstImage and used as input for the // region growing Load(argc, argv); } void Step6::Initialize() { // setup the widgets as in the previous steps, but with an additional // QVBox for a button to start the segmentation this->SetupWidgets(); // Create controlsParent widget with horizontal layout QWidget *controlsParent = new QWidget(this); this->layout()->addWidget(controlsParent); QHBoxLayout* hlayout = new QHBoxLayout(controlsParent); hlayout->setSpacing(2); QLabel *labelThresholdMin = new QLabel("Lower Threshold:", controlsParent); hlayout->addWidget(labelThresholdMin); m_LineEditThresholdMin = new QLineEdit("-1000", controlsParent); hlayout->addWidget(m_LineEditThresholdMin); QLabel *labelThresholdMax = new QLabel("Upper Threshold:", controlsParent); hlayout->addWidget(labelThresholdMax); m_LineEditThresholdMax = new QLineEdit("-400", controlsParent); hlayout->addWidget(m_LineEditThresholdMax); // create button to start the segmentation and connect its clicked() // signal to method StartRegionGrowing QPushButton* startButton = new QPushButton("start region growing", controlsParent); hlayout->addWidget(startButton); connect(startButton, SIGNAL(clicked()), this, SLOT(StartRegionGrowing())); if (m_FirstImage.IsNull()) startButton->setEnabled(false); // as in Step5, create PointSet (now as a member m_Seeds) and // associate a interactor to it m_Seeds = mitk::PointSet::New(); mitk::DataNode::Pointer pointSetNode = mitk::DataNode::New(); pointSetNode->SetData(m_Seeds); pointSetNode->SetProperty("layer", mitk::IntProperty::New(2)); m_DataStorage->Add(pointSetNode); mitk::GlobalInteraction::GetInstance()->AddInteractor( mitk::PointSetInteractor::New("pointsetinteractor", pointSetNode)); } int Step6::GetThresholdMin() { return m_LineEditThresholdMin->text().toInt(); } int Step6::GetThresholdMax() { return m_LineEditThresholdMax->text().toInt(); } void Step6::StartRegionGrowing() { AccessByItk_1(m_FirstImage, RegionGrowing, this); mitk::RenderingManager::GetInstance()->RequestUpdateAll(); } void Step6::Load(int argc, char* argv[]) { //************************************************************************* // Part I: Basic initialization //************************************************************************* m_DataStorage = mitk::StandaloneDataStorage::New(); //************************************************************************* // Part II: Create some data by reading files //************************************************************************* int i; for (i = 1; i < argc; ++i) { // For testing if (strcmp(argv[i], "-testing") == 0) continue; // Create a DataNodeFactory to read a data format supported // by the DataNodeFactory (many image formats, surface formats, etc.) mitk::DataNodeFactory::Pointer nodeReader = mitk::DataNodeFactory::New(); const char * filename = argv[i]; try { nodeReader->SetFileName(filename); nodeReader->Update(); //********************************************************************* // Part III: Put the data into the datastorage //********************************************************************* // Since the DataNodeFactory directly creates a node, // use the iterator to add the read node to the tree mitk::DataNode::Pointer node = nodeReader->GetOutput(); m_DataStorage->Add(node); mitk::Image::Pointer image = dynamic_cast<mitk::Image*> (node->GetData()); if ((m_FirstImage.IsNull()) && (image.IsNotNull())) m_FirstImage = image; } catch (...) { fprintf(stderr, "Could not open file %s \n\n", filename); exit(2); } } } void Step6::SetupWidgets() { //************************************************************************* // Part I: Create windows and pass the datastorage to it //************************************************************************* // Create toplevel widget with vertical layout QVBoxLayout* vlayout = new QVBoxLayout(this); vlayout->setMargin(0); vlayout->setSpacing(2); // Create viewParent widget with horizontal layout QWidget* viewParent = new QWidget(this); vlayout->addWidget(viewParent); QHBoxLayout* hlayout = new QHBoxLayout(viewParent); hlayout->setMargin(0); hlayout->setSpacing(2); //************************************************************************* // Part Ia: 3D view //************************************************************************* // Create a renderwindow QmitkRenderWindow* renderWindow = new QmitkRenderWindow(viewParent); hlayout->addWidget(renderWindow); // Tell the renderwindow which (part of) the tree to render renderWindow->GetRenderer()->SetDataStorage(m_DataStorage); // Use it as a 3D view renderWindow->GetRenderer()->SetMapperID(mitk::BaseRenderer::Standard3D); //************************************************************************* // Part Ib: 2D view for slicing transversally //************************************************************************* // Create QmitkSliceWidget, which is based on the class // QmitkRenderWindow, but additionally provides sliders QmitkSliceWidget *view2 = new QmitkSliceWidget(viewParent); hlayout->addWidget(view2); // Tell the QmitkSliceWidget which (part of) the tree to render. // By default, it slices the data transversally view2->SetDataStorage(m_DataStorage); mitk::DataStorage::SetOfObjects::ConstPointer rs = m_DataStorage->GetAll(); view2->SetData(rs->Begin(), mitk::SliceNavigationController::Transversal); // We want to see the position of the slice in 2D and the // slice itself in 3D: add it to the tree! m_DataStorage->Add(view2->GetRenderer()->GetCurrentWorldGeometry2DNode()); //************************************************************************* // Part Ic: 2D view for slicing sagitally //************************************************************************* // Create QmitkSliceWidget, which is based on the class // QmitkRenderWindow, but additionally provides sliders QmitkSliceWidget *view3 = new QmitkSliceWidget(viewParent); hlayout->addWidget(view3); // Tell the QmitkSliceWidget which (part of) the tree to render // and to slice sagitally view3->SetDataStorage(m_DataStorage); view3->SetData(rs->Begin(), mitk::SliceNavigationController::Sagittal); // We want to see the position of the slice in 2D and the // slice itself in 3D: add it to the tree! m_DataStorage->Add(view3->GetRenderer()->GetCurrentWorldGeometry2DNode()); //************************************************************************* // Part II: handle updates: To avoid unnecessary updates, we have to //************************************************************************* // define when to update. The RenderingManager serves this purpose, and // each RenderWindow has to be registered to it. /*mitk::RenderingManager *renderingManager = mitk::RenderingManager::GetInstance(); renderingManager->AddRenderWindow( renderWindow ); renderingManager->AddRenderWindow( view2->GetRenderWindow() ); renderingManager->AddRenderWindow( view3->GetRenderWindow() );*/ }