Classes

Navigation Control Classes
[Visualization and Visualization Organization Classes]

The classes in this category tell the render (subclass of mitk::BaseRenderer) which slice (subclass mitk::SliceNavigationController) or from which direction (subclass mitk::CameraController) it has to render. More...

Collaboration diagram for Navigation Control Classes:

Classes

class  mitk::BaseController
 Baseclass for renderer slice-/camera-control. More...
class  mitk::CameraController
 controls the camera used by the associated BaseRenderer More...
class  mitk::SliceNavigationController
 Controls the selection of the slice the associated BaseRenderer will display. More...
class  mitk::SlicesRotator
 Enables rotation of visible slices (for sliced geometries).This class takes care of several SliceNavigationControllers and handles slice selection / slice rotation. It is added as listener to GlobalInteraction by QmitkStdMultiWidget. More...
class  mitk::SlicesSwiveller
 Enables arbitrary rotation of visible slices around a swivel point (for sliced geometries).This class takes care of several SliceNavigationControllers and handles slice selection / slice rotation. It is added as listener to GlobalInteraction by QmitkStdMultiWidget. More...
class  mitk::Stepper
 Helper class to step through a list. More...
class  mitk::VtkInteractorCameraController
 vtk-based camera controller More...
class  mitk::SpaceNavigatorVtkCameraController
 vtk-based camera controller More...
class  mitk::MultiStepper
 Helper class to step through a list. More...
class  mitk::TDMouseVtkCameraController
 vtk-based camera controller More...
class  QmitkStepperAdapter
 Helper class to connect Qt-based navigators to instances of Stepper. More...

Detailed Description

The classes in this category tell the render (subclass of mitk::BaseRenderer) which slice (subclass mitk::SliceNavigationController) or from which direction (subclass mitk::CameraController) it has to render.

Contains two Stepper for stepping through the slices or through different camera views (e.g., for the creation of a movie around the data), respectively, and through time, if there is 3D+t data.

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