#include "mitkVtkPropRenderer.h"
#include "picimage.h"
#include "mitkMapper.h"
#include "mitkImageMapperGL2D.h"
#include "mitkVtkMapper2D.h"
#include "mitkVtkMapper3D.h"
#include "mitkGeometry2DDataVtkMapper3D.h"
#include "mitkPointSetGLMapper2D.h"
#include "mitkImageSliceSelector.h"
#include "mitkRenderingManager.h"
#include "mitkGL.h"
#include "mitkGeometry3D.h"
#include "mitkDisplayGeometry.h"
#include "mitkLevelWindow.h"
#include "mitkCameraController.h"
#include "mitkVtkInteractorCameraController.h"
#include "mitkPlaneGeometry.h"
#include "mitkProperties.h"
#include "mitkSurface.h"
#include "mitkNodePredicateDataType.h"
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkLight.h>
#include <vtkLightKit.h>
#include <vtkRenderWindow.h>
#include <vtkLinearTransform.h>
#include <vtkCamera.h>
#include <vtkWorldPointPicker.h>
#include <vtkPointPicker.h>
#include <vtkCellPicker.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkProp.h>
#include <vtkAssemblyPath.h>
#include <vtkAssemblyNode.h>
#include <vtkMapper.h>
Go to the source code of this file.
Variables | |
static int | glWorkAroundGlobalCount = 0 |
int glWorkAroundGlobalCount = 0 [static] |
Definition at line 756 of file mitkVtkPropRenderer.cpp.