#include <mitkShaderRepository.h>
Public Types | |
enum | Type { glsl_none, glsl_float, glsl_vec2, glsl_vec3, glsl_vec4, glsl_int, glsl_ivec2, glsl_ivec3, glsl_ivec4 } |
typedef Uniform | Self |
typedef itk::Object | Superclass |
typedef itk::SmartPointer< Self > | Pointer |
typedef itk::SmartPointer < const Self > | ConstPointer |
Public Member Functions | |
virtual const char * | GetClassName () const |
Uniform () | |
~Uniform () | |
void | LoadFromXML (vtkXMLDataElement *e) |
Static Public Member Functions | |
static Pointer | New () |
Public Attributes | |
Type | type |
std::string | name |
int | defaultInt [4] |
float | defaultFloat [4] |
Definition at line 57 of file mitkShaderRepository.h.
typedef itk::SmartPointer<const Self> mitk::ShaderRepository::Shader::Uniform::ConstPointer |
Definition at line 61 of file mitkShaderRepository.h.
typedef itk::SmartPointer<Self> mitk::ShaderRepository::Shader::Uniform::Pointer |
Definition at line 61 of file mitkShaderRepository.h.
Definition at line 61 of file mitkShaderRepository.h.
typedef itk::Object mitk::ShaderRepository::Shader::Uniform::Superclass |
Definition at line 61 of file mitkShaderRepository.h.
glsl_none | |
glsl_float | |
glsl_vec2 | |
glsl_vec3 | |
glsl_vec4 | |
glsl_int | |
glsl_ivec2 | |
glsl_ivec3 | |
glsl_ivec4 |
Definition at line 64 of file mitkShaderRepository.h.
{ glsl_none, glsl_float, glsl_vec2, glsl_vec3, glsl_vec4, glsl_int, glsl_ivec2, glsl_ivec3, glsl_ivec4 };
mitk::ShaderRepository::Shader::Uniform::Uniform | ( | ) |
mitk::ShaderRepository::Shader::Uniform::~Uniform | ( | ) |
virtual const char* mitk::ShaderRepository::Shader::Uniform::GetClassName | ( | ) | const [virtual] |
void mitk::ShaderRepository::Shader::Uniform::LoadFromXML | ( | vtkXMLDataElement * | e ) |
Definition at line 204 of file mitkShaderRepository.cpp.
References SR_WARN.
{ //MITK_INFO << "found uniform '" << y->GetAttribute("name") << "' type=" << y->GetAttribute("type");// << " default=" << y->GetAttribute("value"); name = y->GetAttribute("name"); const char *sType=y->GetAttribute("type"); if(!strcmp(sType,"float")) type=glsl_float; else if(!strcmp(sType,"vec2")) type=glsl_vec2; else if(!strcmp(sType,"vec3")) type=glsl_vec3; else if(!strcmp(sType,"vec4")) type=glsl_vec4; else if(!strcmp(sType,"int")) type=glsl_int; else if(!strcmp(sType,"ivec2")) type=glsl_ivec2; else if(!strcmp(sType,"ivec3")) type=glsl_ivec3; else if(!strcmp(sType,"ivec4")) type=glsl_ivec4; else { type=glsl_none; SR_WARN << "unknown type for uniform '" << name << "'" ; } defaultFloat[0]=defaultFloat[1]=defaultFloat[2]=defaultFloat[3]=0; /* const char *sDefault=y->GetAttribute("value"); switch(type) { case glsl_float: sscanf(sDefault,"%f",&defaultFloat[0]); break; case glsl_vec2: sscanf(sDefault,"%f %f",&defaultFloat[0],&defaultFloat[1]); break; case glsl_vec3: sscanf(sDefault,"%f %f %f",&defaultFloat[0],&defaultFloat[1],&defaultFloat[2]); break; case glsl_vec4: sscanf(sDefault,"%f %f %f %f",&defaultFloat[0],&defaultFloat[1],&defaultFloat[2],&defaultFloat[3]); break; } */ }
static Pointer mitk::ShaderRepository::Shader::Uniform::New | ( | ) | [static] |
Definition at line 91 of file mitkShaderRepository.h.
Definition at line 90 of file mitkShaderRepository.h.
std::string mitk::ShaderRepository::Shader::Uniform::name |
Definition at line 88 of file mitkShaderRepository.h.
Definition at line 87 of file mitkShaderRepository.h.