#include <itkLineCell.h>
#include <itkTriangleCell.h>
#include <itkPolygonCell.h>
#include <itkQuadrilateralCell.h>
#include <itkCellInterface.h>
#include <itkSphereMeshSource.h>
#include <itkAutomaticTopologyMeshSource.h>
#include <itkRegularSphereMeshSource.h>
#include <vnl/vnl_cross.h>
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPoints.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkProperty.h>
#include <vtkFloatArray.h>
#include <mitkGeometry3D.h>
#include <mitkSurface.h>
Go to the source code of this file.
Classes | |
class | NullScalarAccessor< MeshType > |
class | MeshScalarAccessor< MeshType > |
class | MeanCurvatureAccessor< MeshType > |
class | SimplexMeshAccessor< MeshType > |
class | MeshUtil< MeshType, ScalarAccessor > |
The class provides mehtods for ITK - VTK mesh conversion. More... | |
class | MeshUtil< MeshType, ScalarAccessor >::SwitchByCellType< InsertImplementation > |
A visitor to create VTK cells by means of a class defining the InsertImplementation interface. | |
class | MeshUtil< MeshType, ScalarAccessor >::ExactSwitchByCellType< InsertImplementation > |
A visitor similar to SwitchByCellType, but with exact matching of cell types. | |
class | MeshUtil< MeshType, ScalarAccessor >::SingleCellArrayInsertImplementation |
Implementation of the InsertImplementation interface of SwitchByCellType to define a visitor that create cells according to their types and put them in a single vtkCellArray (for vtkUnstructuredGrid construction) | |
class | MeshUtil< MeshType, ScalarAccessor >::DistributeInsertImplementation |
Implementation of the InsertImplementation interface of SwitchByCellType to define a visitor that distributes cells according to their types (for vtkPolyData construction) |